Understand Why Your Broadband Internet Is Bad Even At High Speed

It doesn’t seem to matter: even if you’ve gotten a fast broadband internet plan, video games and meetings are still stable. Why does it happen?


The problem is not constantly speeding but other factors such as latency and loss. And, spoiler alert, these factors are not related to speed.

The truth is that we have been conditioned to think of broadband in terms of speed, that is, Mbps. Of course, thinking like that made sense when we had dial-up Internet and the pages took many seconds (even minutes) to open.

Now, with broadband internet plans reaching 500Mbps in Brazil, does it still make sense to think like this? Studies, such as the one conducted by the Broadband Forum, show that when speeds approach 100 Mbps, browsing improvements due to speed are mainly unnoticeable to the user.

In Australia, for example, the relationship between speed and quality is so ingrained in the minds of consumers that they buy around 410 terabits per second (Tbps). However, actual usage tops out at 23 Tbps. That is, they collectively use less than 6% of the speed they paid for.

Assim, a modest 50Mbps plan would be enough to accommodate the needs of a small family. Finally, video streaming uses about 3 Mbps at high definition, videoconferencing uses 2 to 3Mbps, and games use less than 1Mbps).

What is the solution?

As we spend more and more time on immersive experiences on the Internet, consumers need to rethink what is being offered to us.

Since we will list the other two needs for a non-streaming experience, meetings, or online games at the speed of just two parameters.

First of all, we need a connection that offers relatively constant low latency. A latency or time is necessary to move packs of dice from the server to your home.

Secondly, we specify that when you are low, you lose data packages that are not transmitted between the server and your home.

Both fathers, for their time, depending on who is your Internet Service Provider (ISP) to plan and adjust your network. Among the configurations, we can mention the local caches and local game servers to reduce the need to transport data over long distances. Outra solution is more robust and uses artificial intelligence to analyze network traffic flows.